And last but by no means least, audio. So with a program like DXtory it is possible to capture multiple audio channels separately all at once, but I prefer a more old-school method. I never record my mic audio with my video capture software, I always record it separately. There are various benefits to that, but its also just the method I got used to using. The way NOT to do it is to capture both game and mic audio on one channel. You kinda have to do this when livestreaming but if you're not livestreaming don't.

Why? Because if you screw something up you can't really fix it. Misspoke and need to retake a line? You can't without also cutting out the game audio. Screw up the volume balance between the game and the mic? You can't fix it now, tough shit. Want to apply EQ, compression, hi-pass filter etc? I hope you enjoy applying it to that mishmash of mic and game sound you have there. I record my audio clean in a separate program (I use Adobe Audition for this, Audacity is the free alternative). If I need to retake a line, I can do it without affecting the video capture. Do it well enough and people won't even notice you did it. I sync up the video with the audio using a simple 3.2.1.mark countdown, easy.

Once the recording session is done, I export the audio and load it into a mastering suite called T.racks and apply some presets for compression and EQ. Once that's done, that audio file gets loaded into Premier along with the video file. I sync them up, cut out the countdown (except when I forget), balance the audio in Premier, put in the intros and outros then encode the final product to the Dropbox overnight for upload. Where possible I would always recommend recording your mic audio separately. There are simply too many downsides to not doing that and you can do so much to polish up your audio if you have a clean file with just your voice and no gamesound and not have to buy hardware EQ or compressors to do the job in real-time.